Or snag your opponents and zip in for a quick melee execution. If you want to amp up the kinetic, aerial game, then equip the grappling hook and use your barrelling acrobatic momentum to become a gun-slinging Spider-Man, launching from wall-run, to double-jump, to swing, to yet another soaring leap. The new, unlockable Pilot abilities are chief among these, an expanded part of your character’s load-out which open up the scope to retune Titanfall 2’s combat in a vast number of different directions. But, much like in the campaign, Titanfall 2 seeds in a bounty of additions that tweak and deepen the core action in a multitude of eclectic, highly customisable ways. This is still very much the same fast, frenetic, deceptively thoughtful haven of smooth, lightning-fast, wall-running map traversal and spectacular, vertically focused combat. The overall framework hasn’t changed much – not that it needed to. It might only be half of the package now, but it’s even bigger and better this time around. You know, that multiplayer that literally was good enough to carry the entire first game. Frankly, it’s ridiculous that we get this in the same year as Doom. The kind that doesn’t come along very often, but shakes up perceptions of the genre the instant it appears. This isn’t just an unexpectedly great FPS campaign. Mixing priorities as you cathartically squash and explode the ground troops who were once such a threat – Jack is swift and eminently capable, but his direct opponents match with pure manoeuvrability and aggression – while also duelling with multiple enemy Titans at the same time, this is far from the lumpy, big dumb robot smash-up it could have been. With a progressive suite of Titan load-outs to choose from, each with specific tactical uses and considerations, Titan battles are as methodical as they are spectacular. human combat with deliberate, heavy, but no-less strategic bombast, its mech fights are a joy. Perfectly contrasting and complementing the lightning-fast, intricate, human vs. With player character Jack the witty quipper, and BT the deadpan straight-man, there’s a progressively affecting feeling that the two of you are halves of the same whole, a growing sense of closeness mirrored, re-confirmed, and amplified every time you come back together to bring out the big guns.Īnd when you do, dear Lord, Titanfall 2 becomes exhilarating in a whole new way. Narratively, the campaign’s careful rhythm of splitting and regrouping the team builds a surprising emotional closeness between the two of you, accelerated no end by the constant response choices that shape and personalise dialogue that in many other shooters would be arbitrary and throwaway. Titanfall 2 does a great job of changing up pace and environment in order to justify your going it alone and joining back up, but its handling of BT impresses beyond the purely structural. mech play, as the two of you work together to explore and solve the problems around you, two differently sized and equipped partners sharing a common goal. But he’s only intermittently playable in combat, your time cut between on-foot battles and mech vs. Your Titan will be a permanent presence, wingman, and buddy, as well as your primary means of travelling the campaign’s world(s). It’s testament to the quality and inventive presentation of Titanfall 2’s on-foot play that the campaign would still be a landmark experience without BT-7274, but with him, it’s one of the most complete and finely crafted single-player action experiences of the year. Sorry, I said in that last paragraph that you’ll be alone.
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